OurThe Outer Worlds Skills Listfeatures a full look at all of the attributes and skills you’re able to acquire in the game! We’ve got full in-game descriptions for each attribute and skill, which should help you get ahead of the game when thinking about your build.

The Outer Worlds Attributes List

Attributes are the stats you can apply to your character that will help strengthen your skills! Each attribute has specific skills that it affects, so you will want to choose wisely and make sure you pick ones that buff the skills you plan to use.

Personality

The Outer Worlds Skills List

Skills are a big part of what makes your character unique. You will earn some each time you level up, and in the early stages of your progression you will be able to add them to broad categories. If you bring a certain category to 50 or above, you’ll be able to add points to specific skills. There will also be equipment you can wear that will give you bonus stats to certain skills.

Melee

Melee skills improve CRITICAL HIT CHANCE with handheld weapons. Each point in MELEE significantly increases 1-HANDED MELEE and 2-HANDED MELEE skills, up to 50 points each. After 50, you can specialize by adding points directly to 1-HANDED MELEE or 2-HANDED MELEE.

1-Handed Melee

The 1-Handed Melee skill increases Critical Hit chance with 1-Handed Melee weapons.

2-Handed Melee

The 2-Handed Melee skill increases Critical Hit chance with 2-Handed Melee weapons.

Ranged

Ranged skills improve your WEAPON SWAY, and CRITICAL HIT CHANCE with ranged weapons. Each point in RANGED significantly increases HANDGUNS, LONG GUNS, and HEAVY WEAPONS skills, up to 50 points each. After 50, you can specialize by adding points directly to HANDGUNS, LONG GUNS, or HEAVY WEAPONS.

Handguns

The Handguns skill decreases Weapon Sway while firing one handed firearms, and also increases Critical Hit Chance with those weapons.

Long Guns

The Long Guns skill decreases Weapon Sway while firing rifles and other long guns, and also increases Critical Hit Chance with those weapons.

Heavy Weapons

The Heavy Weapons skill decreases Weapon Sway while firing heavy firearms, and also increases Critical Hit Chance with those weapons.

Defense

DEFENSE skills improve your ability to avoid damage. Each point in DEFENSE significantly increases DODGE and BLOCK skills, up to 50 points each. After 50, you’re able to specialize by adding points directly to DODGE or BLOCK.

Dodge

The Dodge skill increases the distance traveled when Dodging and reduces the duration of harmful status effects.

Block

The Block skill provides bonus armor rating while holding a melee weapon and can allow a Perfect Block (unlocked at 20).

Dialog

DIALOG skills improve your ability to talk with NPCs, both in and out of combat. Each point in DIALOG significantly increase PERSUADE, LIE, and INTIMIDATE skills, up to 50 points each. After 50, you’re able to specialize by adding points directly to PERSUADE, LIE, or INTIMIDATE.

Persuade

The Persuade skill is used in conversations and also has a chance to inflict Cower (crippling fear) when you first damage a human target.

Lie

The Lie skill is used in conversations and also has a chance to inflict Scramble (slowly attack allies) on an Automechanical when attacking you.

Intimidate

The Intimidate skill is used in conversations and has a chance to inflict Terrify (flee a short time) on nearby Creatures when you kill one.

Stealth

STEALTH skills improve your ability to get through and around security. Each point in STEALTH significantly increases SNEAK, HACK, and LOCKPICK skills, up to 50 points each. After 50, you can specialize by adding points directly to SNEAK, HACK, or LOCKPICK.

Sneak

The Sneak skill reduces your detection range while crouched, increases NPC awareness decay, and allows Pickpocket and Sneak Attacks.

Hack

The Hack skill reduces the hacking time and number of Bypass Shunts needed for hacking, and can allow you to Hack an Automechanical.

Lockpick

The Lockpick skill reduces the unlock time and number of Magpicks needed for picking locks.

Tech

TECH skills improve your knowledge of bodies, tools, and the universe. Each point in TECH significantly increases MEDICAL, ENGINEERING, and SCIENCE skills, up to 50 points each. After 50, you can specialize by adding points directly to MEDICAL, ENGINEERING, or SCIENCE.

Medical

The Medical skill increases the Heal Amount provided from items in the Inhaler, increases the duration of effects, and opens extra slots.

Science

The Science skill increases damage of Plasma and Shock damage weapons. Science also improves the special effects for Science Weapons. Higher Science skill unlocks the ability to Tinker any weapon or armor in the Workbench, increasing their power.

Engineering

The Engineering skill reduces the resources needed to repair your weapons and armor, as well as reducing the cost to mod weapons and armor.

Leadership

LEADERSHIP skills improve companion health and their abilities in combat. Each point in LEADERSHIP significantly increases Inspiration and Determination skills, up to 50 points each. After 50, you may specialize by adding points directly to INSPIRATION or DETERMINATION.

The Inspiration skill increases the damage inflicted by your Companions.

Determination

The Determination skill increases the maximum health of the Stranger and their companions.

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