The Teamfight Tactics Rise of the Elements Set 2 Season of the game is now live! There is a bunch of new champions, classes, traits, and origins added and we’ve got a full list of them all!

It looks like TFT will be changing things up periodically, which means they will be removing certain champions and classes and swapping in new ones. Some champions will stay in the game, but they will likely receive new classes or origins and possibly new abilities!

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TFT Set 2 Champions Cheat Sheet

If you’re looking for all the champion and class information in one place, we’ve got a cheat sheet that should help you out! You can click on the image to enlarge it. For additional information on all the champions, origins, and classes check out down below. If you’re looking for just an item cheat sheet, we’ve got one righthere.

Update:Cheat sheets updated for the10.4 patch. We’re compiling information about the next set in thisSet 3 Championspost.

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Innate: Alchemists ignore collision and never stop moving.

Champions:Singed

Assassin

Innate: At the start of combat, Assassins leap to the farthest enemy. Assassins gain bonus Critical Strike Damage and Chance.

(3) +70% Critical Strike Damage & +10% Critical Strike Chance, (6) +210% Critical Strike Damage & +20% Critical Strike Chance

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Champions:Lux

Berserker

Innate: At the start of combat, Berserkers leap to the nearest enemy. Berserkers have a 40% chance to hit all units in a cone in front of them with their attacks.

Champions:Dr. Mundo, Jax, Olaf, Renekton, Sion, Volibear

Blademaster

Blademaster Basic Attacks have a 40% chance to trigger additional attacks against their target. These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

(2) 1 Additional Attack, (4) 2 Additional Attacks, (6) 3 Additional Attacks

(3) 50% chance, (6) 100% chance

Champions:Janna, Master Yi, Nami, Soraka

Predator

(3) Predators instantly kill enemies below 25% health when dealing damage.

Champions:Kog’Maw, Rek’Sai, Skarner, Warwick

Ranger

Every 3 seconds, Rangers have a chance to double their Attack Speed for 3 seconds.

(2) 35% Chance to 2x Attack Speed, (4) 80% Chance to 2x Attack Speed, (6) 100% Chance to 2.5x Attack Speed

Champions:Ashe, Ezreal, Kindred, Twitch, Varus, Vayne

Soulbound

(2) The first Soulbound unit to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound unit is alive.

Summoned units have increased health and duration.

(3) 30% increase, (6) 120% increase

Cloud

All allies gain dodge chance.

(2) 20% dodge chance, (3) 25% dodge chance, (4) 35% dodge chance

Champions:Janna, Yasuo

Crystal

Crystal Champions have a maximum amount of damage they can take from a single hit.

(2) 50% Armor Penetration, (4) 90% Armor penetration

Champions:Azir, Kha’Zix, Renekton, Sivir

Electric

Electric champions shock nearby enemies when they deal or receive a critical strike.

(2) 100 damage, (3) 300 damage, (4) 500 damage

Champions:Ornn, Volibear, Zed

Glacial

Basic Attacks from Glacials have a 25% chance to stun their target for 1.5 seconds and do bonus Magic Damage.

(2) 75 Magic Damage, (4) 175 Magic Damage, (6) 350 Magic Damage

Champions:Braum, Ezreal, Olaf, Volibear, Warwick

Inferno

Inferno spell damage burns the ground beneath the target, dealing a percent of that spell’s pre-mitigation damage as magic damage over 4 seconds.

(3) 70% damage & 1 Hex, (6) 120% damage & 3 Hexes, (9) 180% damage & 5 Hexes

Champions:Amumu, Annie, Brand, Diana, Kindred, Varus, Zyra

Light

When a Light champion dies, all other Light champions gain Attack Speed and are healed for 20% of the champion’s Maximum Health.

(3) 20% attack speed (6) 30% attack speed (9) 50% attack speed.

Champions:Aatrox, Jax, Lucian, Nasus, Soraka, Vayne, Yorick

Mountain

(2) At the start of the combat, a random ally receives a 1500 health Stoneshield.

Champions:Nami, Nautilus, Syndra, Thresh, Vladmir

Poison

(3) Poison Champions apply Neurotoxin when they deal damage, increasing the target’s mana cost by 33%.

Champions:Dr. Mundo, Kog’Maw, Singed, Twitch

Shadow

Shadow units deal increased damage for 4 seconds at combat start, refreshed on takedown.

(2) 65% Increased Damage, Self Takedown, (4) 165% Increased Damage, Self Takedown

Champions:Kindred, Malzahar, Master Yi, Senna, Sion, Veigar

Steel

Steel champions gain damage immunity for a few seconds when they are reduced below 50% health.

(2) 2 seconds of immunity, (3) 3 seconds of immunity, (4) 4 seconds of immunity

Champions:Nocturne, Rek’Sai

Lunar

(2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 15% Spell Power. (Stacks up to 4 times)

Champions:Leona, Karma

Variable

Changes each game based on the Element that was randomly chosen in that particular game. It can be one of the following: Wind, Mountain, Ocean, or Inferno.This also coincides with the newElemental Hexmechanic!

Champions:Qiyana

Woodland

(3) At the start of combat, a random Woodland champion makes a copy of themselves.

Champions:Ivern, LeBlanc, Maokai, Neeko

Rise of the Elements Set 2 Champions List

Here’s a full look at all of the champions with their traits and abilities!