OurTempo Mage Deck List Guidewill walk you through the details of this notable deck of the Mage class! We’re taking an early look at how this archetype might stack up against the field in the upcoming Rise of Shadows meta with some theorycraft. We will eventually have mulligans, play strategy, card choices, and substitutions listed in the guide.
Tempo Mage is one of the Mage classes most enduring styles of deck. The premise is relatively simple, hold the board and beat up your opponent in the early game with minions. Once your opponent inevitably is able to take back the board, burn them out with spells! We can arrive at victories in different ways, but this is generally the strategy that is employed. Mage will be losing some powerful Tempo based cards in the Standard rotation, and it previously felt the sting of a nerf whenMana Wyrmwas taken down a peg. It remains to be see how the deck will do in the upcoming Rise of Shadows meta.
Tempo Mage Deck List for Rise of Shadows
The outlook for Tempo Mage right now is pretty bleak. There hasn’t been too much success with the list currently, but we will reevaluate this soon.
Tempo Mage Rise of Shadows Card Choices
Mage will have quite a few new choices for this deck, but how you build it in general will largely determine which of these newer cards will end up in the deck.
Magic Trick
This seems like a pretty solid card, and we can even play it for 0-mana if we have a Sorcerer’s Apprentice on board. It gives us some flexibility, because we’ll hopefully have an idea what deck our opponent is playing and can make a choice accordingly.
Ray of Frost
This is a good burn spell that we can pair with Frostbolt to get a lethal. For 2-mana we’re getting 4 damage, which is better than Frostbolt. We’ll also hopefully have some Spell Damage on the board, which doubles up the damage because it’s two spells instead of one!
Khadgar
This is going to be the interesting part of how we build our Tempo Mage. Are we going to include cards that summon minions? If so, we’re probably going to want to run Khadgar to get a lot of value out of them. There’s not a ton of cards we’ll want to have in our deck that actually do summon minions. There’s Conjurer’s Calling which destroys a minion and spawns two, but we don’t really want to be destroying our own minions. There’s also Vex Crow, which is a good option but then we’re going to have to sink more mana for Khadgar which limits the amount of value we can get out of it.
Magic Dart Frog
When I first saw this card I thought it was insane, it was a baby version ofFlamewaker. Then I read the card further and realized it can only hit minions, and it only deals 1 damage. So it’s not a baby version of Flamewaker, it’s a pretty bad version of Flamewaker. If this could at the very least hit our opponent’s face, then it would be for sure worth playing. In its current state, I’m not sure it will be good enough.
Mana Cyclone
This is probably the most exciting card to potentially end up in this deck. There’s a lot of good Mage spells, and we’ll hopefully be getting some of them as we’re attempting to burn out our opponent. This could also be more powerful if we decide to go with a bit more Elemental synergy, which could give us access to Elemental Evocation.
Conjurer’s Calling
This is a very interesting card, we obviously don’t necessarily want to be destroying our own minions, but there will be times when it could be worth doing just to upgrade. This is especially the case after a trade that might leave it weak health wise. We also don’t really want to use it to destroy an enemy’s minion, but if the minion is particularly powerful, it’s worth removing it and taking a gamble!
Kirin Tor Tricaster
The Spell Damage on this card is crazy, but adding cost to our spells is pretty terrible. You are also likely paying 4-mana this turn to put it on the board, then you’ll have to try to cast as many spells as possible to take advantage of it. It might be good enough if you have cheaper spells, but Fireball will drain your mana almost completely (if you have 10-mana). There’s no way your opponent allows this to stick to the board, so I’m not quite sure if its a good enough bonus to warrant being added to the deck.
Other Likely Cards for Tempo Mage
We’ll be looking either to splash a bit of Elemental synergy, or we could end up loading up on spells or cards that summon minions for Khadgar.