OurHeartstone Spell Druid Deck List Guidetakes a look at this brand new archetype from the Ashes of Outland expansion! We’ve got a look at the best list for the deck as well as mulligans, play strategy & combinations, and card replacements!
Mage isn’t the only class to get incentive to not run minions in a deck! Druid also got some cards in Ashes of Outland that encourages you to fill up your deck with spells. This is a pretty new archetype for the class, but not completely foreign to it. Malygos and Miracle Druid kind of had similar aspects to it where the deck would mainly run spells and only a few minions. That will be the issue with this archetype, how many minions should you run? Well, we haven’t quite figured that out yet, but we’ll be sure to continue to update this guide with stronger versions in the future.
Spell Druid Deck List
We’ve got an early look at this deck with a version byBrian Kibler! We’ll be updating this list with more refined lists as the meta starts to shape up.
Possible Keeps
Spell Druid Tips & Play Strategy
This deck while based largely on spells is really a token deck in a bit of a disguise. You’ve got a lot of cards that generate multiple minions on the board, so we’ll be playing wide quite often. This deck also currently features some pretty powerful top end cards that we are racing to get to via our ramping options.
In the early game we’re mainly looking to protect our face from taking too much damage and ramping up our mana pool. We can also hope to gather some additional resources by getting a big draw fromFungal Fortunes. We’ve got removal tools, things likeWrath, Beees!!! , and the newBogbeamcan take care of threats. We’ll hope to trigger that 0-mana part of Bogbeam, but you won’t always have that luxury.
We should start turning things around in the mid-game, due to cards likeGlowfly Swarmthat should set us up with a pretty powerful board. We can also follow that up later withThe Forest’s Aid.Overflowalso acts as a way to heal up and get a lot of resources to work with if we had to spend a lot to keep the board clear.
Archspore Msshi’fnis Druid’s Prime card and also functions as a pretty good early game minion. The prime card is a 10-mana 9/9 with Taunt that has a Choose One that reads, “Summon a 9/9 Fungal Giant with Taunt; or Rush.” That’s a pretty powerful late game turn that either gives us protection or the ability to remove something problematic. Remember, once this goes in your deck, you’ll need to be careful withFungal Fortunesbecause you could easily discard this minion with it!
The late game is where we can do some really crazy things!Kael’thas Sunstridercan get us a bit swing turn, and pairs really well withInnervateand The Coin if you can swing it. That third spell can then be an Overflow or The Forest’s Aid hitting all on the same turn.
Ysera, Unleashedcan be pretty bonkers in this deck due to our ability to draw significantly via Fungal Fortunes and Overflow. A turn 10 with aYsiel Windsingeralso can lead to some big possibilities.
Our final late game swing comes in the form ofKing Phaoris. Due to our ability to draw quite a few cards and the fact that our deck features some high cost spells means we can really put together a devastating board via this card!