OurSaviors of Uldum Zoo Priest Deck Guidetakes a look at this possible archetype in the new expansion for Hearthstone’s Year of the Dragon. If you’ve been wishing for an aggressive Priest deck all your life, then you might have found what you are looking for with this potential new addition to the game!
Zoo Priest isn’t necessarily a new idea, it’s been experimented in the past with varying success. Now, with the release of Saviors of Uldum, there’s a lot greater chance that it can succeed! Cards like the newGrandmummy,Wretched Reclaimer, andPsychopompall fit this style of deck, and can buff and expand your boards!
Situational Keeps
General Gameplay Tips
Mech Priest is already something of an option for Priest, so this more Zoo based deck takes the good parts of that and mixes it with the new powerful stuff from Saviors of Uldum. This version of the deck does not run the quest, even though it would be good in this style of list. The problem is that restoring enough health to complete it is going to be too difficult in a limited amount of time. It requires too large of an investment to do so, and just using your hero power is not enough to forsake our first turn to include it.
Just like Warlock Zoo, we’re looking to hold the board and aggressively put our minions onto the board. We’re taking good trades when we have them, but also wanting to chip down our opponent with damage to setup for our finishers in the late game.
One of the better openers for this deck is going to be a 1-drop minion intoExtra Armson it and trading into an opponent’s minion. This sets us up with initiative and will put our opponent behind for hopefully the next couple of turns. This allows us to increase our board state, or just heal up our buffed minion to trade again the following turn.
Wretched Reclaimeris going to be one of the particularly powerful cards in this list. It works extremely well withGrandmummyandSerpent Egg. Opponents will have to decide if they want to pop those minions early, just so they can avoid you doubling them up with Reclaimer.
Psychopompis also very solid in this deck that contains many deathrattles. Not only do we get the minion back on the board, it also gets Reborn that makes it much more annoying to eliminate.
Late game we can go for a finish in a couple of different ways.Leeroy Jenkinsis one of the obvious ones, it deals 6 from hand and we’ve hopefully got some board to deal additional damage. Mechs are the other way, if you’ve already got one on board, you can use your other mechs to buff it up for some surprise damage.