OurSaviors of Uldum Reborn Quest Paladin Deck Guidetakes a look the best deck list option for the current meta! Quests are back and Paladin’s version is looking particularly spicy, so expect to see this deck running around the ladder in the early stages of the new expansion!
Paladin likely received the worst Quest from the original run of quests withThe Last Kaleidosaurseeing very little play. The Saviors of Uldum version looks pretty powerful on its face, so there’s some positive vibes around how it can possibly do in the new meta. The new version requires you to play 5 Reborn minions, so our deck is going to be mostly focused on that. We’re also going to bank on the power of Mechs to fill out the rest of the list, in particular because Paladin has some quality options at its disposal.
Situational Keeps
General Gameplay Tips
TheMaking Mummiesquest once completed will give you the hero power, Emperor Wraps. It costs 2-mana and reads, “Summon a 2/2 copy of a friendly minion.”
While this deck is mostly focused on the quest, we can also just beat the opponent down with our powerful Mech synergies. So, only go after the quest if it makes sense to do so, and don’t make sub-optimal turns just to get another Reborn minion on the board.
Once you complete the quest is where the fun begins. Not only can you make copies of Reborn minions that are going to be very hard to remove, you can also duplicate your Mech minions that have powerful deathrattles and effects from your magnetic mechs!Mechano-Eggis particularly hard to deal with, because your opponent won’t want to pop the egg, but they’ll be stuck having to deal with additional eggs each turn!
This deck is relatively simple overall, just keep playing on curve and eventually you will complete the quest. Once you do, you may stack your magnetic cards on other minions and make very hard to remove boards that punish your opponent even when they do try to clear. If you get the new hero power, you’re going to be pretty hard to beat at that point!
We’re packing a couple of cards that could save us in the late game, and those areKangor’s Endless ArmyandDa Undatakah. These are cards that will potentially get us over the top in a game where we might be out of resources or are looking to just get over the top of our opponent.
Other Card Choices
There are some other potential Mechs you’re able to include, but we mostly need to focus on completing the quest, so you’ll have to be careful how many Reborn cards you end up cutting.Skaterbotcould be interesting just for the Rush, andGalvanizercould help us tempo out some of our other Mechs. We’ll have to wait and see how the deck is built in the future, because the main problem with it is the lack of powerful Reborn cards.
Glow-Tronis another good card that works in the deck, it’s just slightly awkward because it’s not a Reborn and we’re always playing the quest on turn one.Subduecould work if you’re struggling through a lot of taunts.Siamatcould be used as a possible finisher in place of Da Undatakah.