OurHeartstone No Minion Mage Deck List Guidetakes a look at this archetype from the Ashes of Outland expansion! We’ve got a look at the best list for the deck as well as mulligans, play strategy & combinations, and card replacements!

While Mage decks have flirted with the idea of not including many spells, this archetype instead goes the opposite direction and gets rid of minions! I really like the idea of this because it really makes sense flavor wise with the class. A Mage should be casting spells, and there’s few decks in the game that would have you casting more then this one! Ashes of Outland gave the class enough new spells to work with that not only fit the theme, but are better when you don’t include minions in your deck.

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No Minion Mage Deck List

Our early look at this deck includes a version fromThijs! We’ll be updating this list with more refined lists as the meta starts to shape up.

Possible Keeps

No Minion Mage Tips & Play Strategy

This deck might be a bit on the slow side, but once we get it going it has the potential to be problematic due to the powerful spells and the randomness of what we’ll be producing with those cards. We’ll also be able to burn our opponent down from higher life totals due to some cost reduction that’s in the deck.

We’ve got two cards in this deck that benefit from the fact that we don’t have any minions in it.Font of Poweris a powerful tool to fill up our hand in either the early or late game.Apexis Blastis another of these cards. It’s very versatile, because not only can you remove a minion with it, you could also go to the face! Best case scenario is we remove a minion and then get a powerful one of our own. It’s a card that can swing games depending on the situation.

Incanter’s Flowis an amazing early game card, but it’s something that will be pretty dead in the later stages of the match. However, it will really help us gain tempo throughout the match, so it’s worth including in the deck.

The secret package in this deck is largely up to what you feel like best works against the meta you are facing. If you’re facing decks that run high cost minions, you may runMirror Entityinstead ofFlame Ward. Your other secret options aren’t that great, butCounterspellandIce Barrierare other possibilities.

An additional swing card we have comes from Ashes of Outland and it’sDeep Freeze. Not only does this freeze an enemy, which can lock down a big minion or prevent their hero from attacking us, it also gets us twoWater Elementalthat can help us continue to halt our opponent’s momentum.

Evocationwhile costing 1-mana is a late game card. You don’t get mana reduction on these spells, so this is so much better to play when you have the mana to cast the majority of the spells you get in your hand. This will likely be used for potential lethal by attempting to get that one or two additional damage spells you need to finish the job.

Not only do we have Evocation now as a potential closer or card that gets us out of trouble, we also haveThe Amazing Reno! This gets rid of any problematic boards, and also gets us a spell that will hopefully help us each turn…