OurHearthstone Khadgar Dragon Mage Deck List Guideat this popular archetype in the early Rise of Shadows meta! Dragons have been very impactful so far for Mage, and look to be one of its main options going forward. Our guide on this deck features the best deck list, a mulligan guide, play strategy, card choices, and substitutions if you’re missing anything from the deck!

Dragon Magesaw some slight success in the Rastkhan’s Rumble meta, and has been toyed with now and again. While the class didn’t get any direct synergy for this style of play, it did getKalecgoswhich has some powerful potential in it. We also gotKhadgar, which can work nicely as a later game control card and pairs well with our various minion summoning cards. A lot of powerful Neutral Dragons and Dragon synergy has stuck around after the rotation, so we’ll be looking to pair some of that old stuff with some of the new.

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Dragon Mage Deck List for Rise of Shadows

Dragon Mage has shown to be a pretty decent deck so far in the early stages of Rise of Shadows. Apxvoid seems to have created the most popular version which can be found below.

Deck Code

Dragon Mage Mulligans

We’re mainly looking for Book of Specters to build up our hand, but there’s a few other cards worth keeping.

Situational Keeps

Dragon Mage Play Strategy

Early game we generally want to be building up our hand quite a bit. We have bothTwilight DrakeandMountain Giantthat require quite a few cards to operate well for being played as soon as possible. Most of our early game either replaces itself or draws more cards (Book of Specters). Our best case scenario is getting that big draw, and then dropping a giant or drake on curve.

Scalewormis a card that can also settle down our board for us, it’s not a spell exactly but as long as we have another dragon in hand then we can use it like a removal spell and remove a minion on board. It’s unlikely our opponent will have anything that we can’t run this into to remove in the earlier stages in the game. It will also require our opponent to deal with it, which gives us a chance to build up our resources. If you have this and Twilight Drake as your only Dragon in hand, then you should use this first to get the buff from it. I’d rather get full value out of the worm and lose a health on the Drake, then to not get value from it at all.

Against more aggressive decks we’re generally looking to survive, but against control heavy decks we’re looking to stack resources on the board. This deck can actually build up quite a presence if you get the right cards. This is especially the case withAstromancer, who provide some pretty strong stats herself while potentially giving you a big minion on board if your hand is healthy. You can also combine this withKhadgarfor extra power. We’ve also gotPower of Creationwhich could get us some beefy drops, and almost fill up the board when paired with Khadgar.

Speaking of generating resource,Conjurer’s Callingis one of your better cards for doing this. While it seems counter-intuitive to destroy your own minions, you will generally be doing this when you’ve traded into a minion and you can get value out of it by splitting it into two! This card also has Twinspells, which means if you get something bad from the first roll of minions you can split the bad one into two new minions. In very rare cases, you can use this as removal for an opponent’s minion. You would obviously only want to do this on something particularly high value, or if you were attempting to get around a taunt for lethal.

In the late game is where we’re going to shine the most, I’ve already mentioned the powerful ways we can generate extra resources, but we also haveKalecgos. Our opponent will likely have had to remove quite a few of our powerful minions already, and we might actually be able to stick this powerful Dragon on the board. If we can do this, then we can get some pretty high value spells that will cost us nothing. This can lead us to lethals, or stuff that will help swing the game back into our favor.