OurHearthstone Budget Druid Deck List Guidefeatures one of the best cheap decks you can play in the Rise of Shadows expansion! Druid has always been able to throw together a pretty good token deck, and with the new set we’ve got some cards that support the archetype. We’ll be going over the featured deck list, mulligans, strategy, and some card replacements to better build the deck for the future.

Token Druid has been a popular option for the class over many different metas. It’s particularly good right now, and the meta version of the deck is one of the top options in the Rise of Shadows meta. This budget version of the deck isn’t that far off the meta list. You can do quite a bit of work on the ladder with this much cheaper version, so if you are are just starting out or are low on dust, then this is one of the better options to try!

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Archmage Vargothis a free Legendary you receive for logging in, we generally don’t put any Epics or Legendaries in the deck. We did this because you get it for free, if it ends up being not available it will be removed.

Deck Code

Budget Druid Mulligan Guide

We’re looking for early drops to push the board and maintain a minion or two to receive buffs.

Always Keep

Budget Druid Strategy Guide

As you’ll notice from the mulligans section, one of the strengths of this deck is that it’s hard to get a bad mulligan. There’s a ton of cards you’ll want to keep, and you will rarely be without a 1 or a 2-drop. This makes the deck pretty consistent, and you should always have stuff to play early in the game. That’s pretty important, because this deck is all about attempting to stick minions to the board. We have other cards that will buff these small minions and make them difficult to remove.

We’re immediately trying to stick some minions on the board. This can be difficult early on, but eventually we can get wide on the board which will cause trouble for our opponent. Most decks do not pack enough AOE to deal with multiple wide boards.

If you may stick at least a few minions, then it can be right to buff your board early. You might still lose it, but a card likeBlessing of the Ancientsgives you a bit more flexibility because of the Twinspell mechanic. You will get another copy of the card, that makes it safe to take a risk on buffing your board early. You will want to learn the decks you are playing against, because they will generally all be running similar cards. The key to decks like this is knowing when AOE cards are likely to come out, and then holding back a bit but adding just enough to force them to play the AOE. You can then reload the board with more minions from your hand. Another key to avoiding a full board wipe, is to not trade in our Deathrattle cards. It’s pretty hard for our opponent to both cast an AOE and remove any leftover minions, so this can be a good backup plan for us.

As we get a bit deeper in the game, this is where we’re going to be needing to hit those buffs.Power of the WildandBlessing of the Ancientsfor powering up the board, and usuallySoul of the Forestwill lock up the board for us. Once we can accomplish this, we can then hopefully finish the game with a wide board andSavage Roar.

Speaking of Savage Roar, while it’s best used as a finisher it can also be used as a way to trade up a bunch of minions. There will be times when you get behind, and you can use the buffs on what minions you do have to clear your opponent’s board in hopes they won’t be able to build it back up.

The Forest’s Aidis pretty much our final comeback mechanic. If they’ve swept your board again, they will hopefully not have a way to take out all of these Treants. Even if they are able to do so, you’ll still get another chance to cast it again and force them to remove that!