OurHeartstone Galakrond Warlock Deck Guidetakes a look at the best list from the Descent of Dragons expansion! We’ve got a full look at how-to mulligan, play strategy and combinations, and feature card substitutions if you don’t have them all. Warlock’s version of Galakrond seems to fit in more of a Zoo like build due to the many Imps that it will produce as you Invoke it. The class hasn’t had the best of luck lately, so hopefully this big Dragon in a familiar deck type will help increase their place in the meta.

Warlock has had a pretty rough time as of late. They have largely leaned on Highlander builds, and some players have found a bit of success in Zoolocks. Overall, the class is hoping that some of the new additions in Descent of Dragons will bring it back to the promised lands. It remains to be seen if Galakrond can bring some new life to Warlock.

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How Galakrond Works

Galakrond is a Hero Card that will replace your current Hero and Hero Power when played. Galakrond can be powered up by cards with the Invoke keyword. Each time you Invoke Galakrond, it gives you a trigger of Galakrond’s Hero Power whether it is in play or not. You can upgrade your Galakrond twice, each upgrade requires you play a card with Invoke twice (4 times in total for a full upgrade). Each upgrade powers up its Battlecry by double. If you can max our your Galakrond, you will equip a 5/2 weapon when you play it.

Play Strategy & Card Combinations

If you’ve played Warlock Zoo then you’re going to be very familiar with how-to play this type of deck. Use your cheap minions to trade up into your opponent’s minions and keep the board as clear as possible. You’ll be getting some Imps fairly regularly as you Invoke Galakrond, so use those as your fodder for cards likeGrim Rally,EVIL Genius, andFaceless Corruptor. These are also great for your board buff cards likeFiendish Ritesand firing additional knives withKnife Juggler.

Obviously, since we’re playing Galakrond, some things are going to be different than your typical Zoolock. We have included some Invoke cards, and each time we play one of these we will generate two 1/1 Imps! So, keep that in mind before you dismiss some of these cards.Dragonblight Cultistis interesting, because even if you don’t have a board you will gain a couple of buffs from the Imps. Having one health, however, is not so great.Fiendish Ritesalso doesn’t require a board to get some value due to the Imps. It’s obviously going to be a lot better when we do have some presence though.

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By the mid-game we’re hoping to have Invoked our Galakrond a couple of times to get value out ofVeiled Worshipper. While we can draw cards with our hero power, we won’t be able to do so once we’ve played our Galakrond. This card functions as a way to get us more options to play with as well as creating draw for when we swap powers.

Sea Giantworks particularly well in this deck due to the cheap minions and the ability to Invoke out a couple of minions. If our opponent spreads their board as well, then we’re for sure going to get to play this on the cheap.

Faceless Corruptorwill absolutely shine in a deck like this. If you can stick at least one of those cheap minions or Imps then you will have a target for this and can swing the board in the mid-game. Look for this to be one of your better plays when you have five mana.