After quite a bit of outcry from the community, it looks like turbo building has been returned back to normal in Fortnite! The change made building the popular 90s in game much more of a headache. The change also had a negative effect on waterfalling, which is the process of building down quickly. While the change that caused the issue has been reverted, they’ve added a slightly different change. When a structure is destroyed, there’s a 0.15 second delay before another structure can be placed. This should hopefully make box fights a bit less reliant on latency.

Hey all,

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The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.05 seconds. Your ability to perform “90s” and “waterfall” should feel exactly the same as it did before yesterday’s changes.

We’ve also added some of the “Next Steps” that were mentioned in yesterday’s Turbo Build Changes blog. Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player’s structure is placed. With this, we aim to reduce the impact that ping has on “taking a wall” as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender.

Drop in now to try these changes!

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It should be noted that Epic is still likely going to be tinkering with building in the near future. They discussed this further in a recent post explaining the original changes:

Next StepsWe’re working to implement the following further changes and will update you on social channels once they’re live.