OurHearthstone Deathrattle Mech Hunter Deck List Guidewill walk you through this exciting new deck coming to Rise of Shadows. While the class has been playing some decks that are similar to this, Hunter lost quite a few good cards in the Standard rotation. Rise of Shadows has got some interesting new additions that make this more Mech based option a viable archetype. We’re featuring a full guide on this deck with mulligans, play strategy, card choices, and substitutions!

Hunter has been utilizing quite a bit of Deathrattle for a while now, but now that the rotation is here it looks like the class is going to have trouble filling a deck with just that style of play. Bring on the Mechs! We can feature two different synergies together and create one mean looking archetype that should help Hunter transition into the new Year of the Dragon.

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Deathrattle Mech Hunter Deck List for Rise of Shadows

This is one of the best deck lists for the archetype early on in the Rise of Shadows expansion!

Deck Code

Deathrattle Mech Hunter Mulligan Guide

We’re looking for early game drops that synergize with each other to make some good plays or get some extra resources as we head into the mid-game.

Situational Keeps

Deathrattle Mech Hunter Play Strategy

This is more of a midrange deck, so if we’re against an aggro deck we might get behind early. We won’t always have theMecharooin hand, so try to be patient if possible and attempt to clear our opponent’s minions as much as possible. This deck can start popping off towards the mid-game when you can getOblivitronandNine Livesgoing.

Early game we’re hoping to get onto the board and potentially stick a Mech so we have options for Magnetic to attach to so we can use the effects right away. Keep the board as clean as possible against aggression, and try to start chipping away against control.

The most important factor with any kind of Mech/Magnetic deck is do you go tall or wide? What I mean by that is should you attach your minions to one to get a bunch of stats, or should you play it by itself to separate the stats out? To determine this we need to have a good idea what kind of deck we’re up against. Are they the kind of deck that might run damage based removal and silences? Well, then we go wide. Are they running a lot of AOE? If so, then we go tall. Learning all of the matchups we’re up against, and the cards the decks run is one of the most important aspects of Hearthstone.

Once we’re in the mid-game we’re going to start trying to go off a bit more. We’ve gotNecromechanicthat can double up our Deathrattles. She is best used when we can actually get some value out of her, but she does have enough stats to be an okay empty board drop. It’s not the greatest use, but we don’t want to be super greedy when we have initiative. Our big card here isOblivitron. If we can get this one going, then we’re going to be pretty hard to beat. We have a couple of cards in this deck that we’d kind of prefer not to play ourselves. Those are Mechanical Whelp and Safeguard. These are the better targets for Oblivitron, so if we can pop one of those then we’ll be in business. Once our Oblivitron is dead, we can then get the most value out of Nine Lives. This will summon a Mech out of our hand, and get us back another Oblivitron.

If we haven’t fully beaten our opponent in the late game we still have theZul’jinplay. We don’t play a ton of spells, but getting to use Nine Lives again and getting back some 5/5s from Unleash the Best is very strong and worthy of the inclusion. You will generally want to wait until you have played them both unless you can’t afford to.