A new Borderlands 3 patch has gone live and this brings a buff but also a nerf to the recently nerfed FL4K. He had his Fade Away build nerfed recently, so Gearbox has decided to buff up his Rakk Attack! ability to compensate. They also seemingly gutted the Crit Build that was so popular for FL4K by adding a re-trigger delay to Leave No Trace. Moze’s infinite grenade build is a thing of the past! They’ve given the Means of Destruction ability a re-trigger delay of 2 seconds. Check out the rest of the patch notes below.
STABILITY
GENERAL FIXES AND IMPROVEMENTS
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
VAULT HUNTER ADJUSTMENTS
FL4K
Rakk Attack!is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, soRakk Attack!now has a guaranteed status effect on any enemy that it damages.Leave No Tracewas returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation.Barbaric Yawphas an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion ofMeans of Destruction.
MISCELLANEOUS CHANGES
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
This change should make the Cistern of Slaughter in particular much more fun.