OurBig Warrior Deck List Guidegoes over all you need to know about this potentially upcoming archetype in the Rise of Shadows meta. This deck has seen some recent play with the Recruit mechanic, but that’s being lost in the Standard rotation. However, there’s some life to be found in the new RoS expansion. We’ll be taking a look at some theorycraft builds for the deck, but once the set goes live we’ll be featuring mulligans, card choices, play strategy, and substitutions!

While Recruit Warrior is on its way out, Warrior still maintains some cards that can pull big minions out of its deck and our hand. Recruit Warrior never ended up setting the world on fire, but with the lower power level of decks coming down because of the Standard rotation, it’s possible that this deck could see play. The biggest issues we’re facing is lack of armor gain, and just dealing with aggressive decks in the early game. It remains to be seen how the meta will shape up, and if this deck can hold up against faster decks.

Article image

Big Warrior Deck List for Rise of Shadows

This deck isn’t a great choice right now, especially since Warrior has both Bomb and Control options to run with. We’ll be updating this deck guide in the near future when the meta settles down.

Big Warrior Rise of Shadows Card Choices

We’re looking for ways to get our big minions on the board, and also looking for stuff that will help protect us in the early game so we can play our costly cards.

Improve Morale

This is a possible inclusion, but I’m not completely sure it will fit. It can combine with our AOE to help finish off a minion, and then get us a Lackey to play in the early game. It’s also good for popping Divine Shields and even enragingGrommash Hellscreamif we end up playing him.

Sweeping Strikes

This will be really good for us in the late game if we want to clean up the board a bit with one of our bigger minions. It also has some potential in the early game, but we’re likely not playing any early game minions.

Batterhead

This has a lot of health, but I’m a bit worried about the low attack. Are we going to be able to kill a minion with this on turn 8 to get value out of it? It will really depend on how often we’re able to utilize the effect and I’m not sure it will be enough.

Big Bad Archmage

This is another interesting one that I’m not sure will fit in the deck. It’s just too expensive for what it does, but it wouldn’t be bad to pull it out with The Boomship or Dimensional Ripper.

Dimensional Ripper

This is one of the cards that makes this deck potentially worth playing. Unfortunately, it’s really slow and having it means we can’t really run any low cost minions because we would be in a bad spot if it copied one of them.

The Boom Reaver

This is another one we’re going to need to be big for us if this deck is going to work. A bit of an important factor behind this card is that it makes a COPY of the card, and it doesn’t pull the minion out of your deck. This could be important if we’re in a longer game and gives us a chance to keep the resource in our deck.

Other Likely Cards for Big Warrior

There’s a couple of ways to build this deck, and both have some potential. We could go lean towards Beasts and utilize Oondasta, or we can forsake the Beasts and just focus on big and powerful minions.

An image of possible inclusions in Big Warrior from Rise of Shadows.

An image of the key cards for Big Warrior in Hearthstone.