OurArchero Chapter 5 Tips & Tricks Guidewill walk you through some tips and tricks that should help you complete this stage and all its levels in the game. Chapter five seems to be where a lot of people get stuck at, and the major issue is that you just can’t do enough damage to kill enemies quickly enough. Your main path to victory is going to be that you’ll need to grind up some of the previous levels to gain gear and get your armor and weapon strong enough to survive the chapter. However, there are some tricks to learn that will help you take down the enemies and bosses of chapter five!
Archero Chapter 5: General Tips & Ability Choices
Ability Choices
You are going to just pick the pretty standard stuff from thetier listfor chapter 5. Extra Life, Ricochet, Multishot, Front Arrow (one only), Bouncy Arrow, Piercing (if you aren’t using Tornado), Diagonal Arrows (best with Bouncy Arrow, if you don’t have that it might be better to take the rest of the following), Attack Boost, Attack Speed Boost, Crit Master, HP Boost, Invincibility Star, and Blaze are your primary targets.
Archero Chapter 5: Boss Tips
Dog/Wolf Boss
The dog does either three dashes after you, or it will do a jump towards you. If it is dashing after you, move diagonally away from it and get one hit in and then prepare to move again. If it does the jump at you (you’ll know it when it makes kind of a ground pound and shows a blue impact circle), you can usually get three hits on it afterwards! Just follow that pattern, and you should be able to take it down pretty easily.
Green Archer Skeleton Boss
You’ve fought a very similar enemy to this in the past, and the boss is kind of the same as the Arrow Turrets. Basically, the boss has the skill Bouncy Walls, and you’ll need to avoid the projectile as it bounces around the room. The good thing about this boss is that you can kind of control how the arrow is going to bounce. What you want to do is kind of attempt to stay dead straight in front of the skeleton so the arrow will just bounce back and forth in a predictable manner. Try to avoid giving the boss too much of a weird angle or it can be pretty difficult to dodge and remember the pattern. The greatest difficulty of the boss is that it fires arrows pretty quickly, so you’ll need to try to remember which path the previous arrow is headed and make sure not to run into it!
Plant Boss
This is a big version of one of the plant monsters you fought in chapter one. It spawns smaller versions of itself, as well as fires off big red projectiles that explode and scatter smaller red projectiles around. Try to kill the little versions quickly if they are in range, and then go back to focusing your damage on the main boss. The mini versions just fire a few projectiles at you, but if you let them stack up, you’ll be in a lot of trouble and not have much room to move.
Flying Pig Boss
Kind of a weird boss, it fires off little white/blue orbs at you and they bounce off the walls in a horizontal and vertical manner. It fires two orbs at a diagonal, and those will then split into four smaller orbs each that go horizontal and vertical. That’s the first big obstacle you’ll need to avoid. They will bounce off the walls twice, and then kind of explode in a small area on the last bounce. Try to stick to the wall and avoid as many projectiles as possible. Keep your focus on your character so you don’t get distracted by other things.
Fire Demon - Final Boss
This Demon boss is like nothing we’ve seen in Archero up to this point. It fires off a bunch of fire projectiles, it kind of reminds me of Diablo from… Diablo. While you’re running from these, they tend to be faster than you, so you kind of need to double back at a certain point to avoid running into one of the orbs. The second attack it does is a clap attack that launches some damaging explosions straight in front of it. So, just make sure to keep moving away to the side from the front of it when that attack is about to happen. The third attack is three lunging swings in your current direction. This is the best time to get in some attacks, the boss continues in whatever direction it start to swipe towards, so avoid the initial attack and get in as many attacks as you can! The final attack is a jumping lunge that will send projectiles off in all angles when the monster lands on the ground. You just need to make sure to avoid the initial jump and then position yourself in between the gaps of the projectiles.