OurArchero Chapter 3 Tips & Tricks Guidewill walk you through some tips and tricks that should help you complete this stage and all its levels in the game. The third chapter of Archero is the first to introduce enemy phase spawn levels to the game. Instead of completing one level after another, you enter a room and have to kill multiple waves of monsters. Each wave has a timer, so if you don’t complete the previous wave before that timer goes off, then the next wave will spawn! Once you complete all the waves, you’ll get your experience and get access to an Angel.

Archero Chapter 3: General Tips & Ability Choices

Ability Choices

You are going to just pick the pretty standard stuff from thetier listfor chapter 3. Ricochet (not as good against the final boss), Multishot, Front Arrow, Bouncy Arrow, Piercing (if you aren’t using Tornado), Diagonal Arrows, Attack Boost, Attack Speed Boost, Crit Master, HP Boost, and Blaze are your primary targets. The other one you’ll probably want is Invincibility Star and/or Shield Guard, because these can help against the dragon boss that gives people a tough time.

General Tips

Archero Chapter 3: Enemy Tips

In chapter three you get a pretty good mix of enemies from the previous two chapters. You should be pretty familiar with them all, if not, there’s some tips below to help you out!

Archero Chapter 3: Boss Tips

Bat Boss

The big bat boss has similar behavior to its small counterpart. It will target you, and then lunge forward which is fairly easy to avoid. The big difference with the boss, is that it fires out multiple green projectiles in kind of a spiral as it spins towards you. You’ll need to dodge these as well as dodge the boss to avoid damage. They aren’t too difficult to dodge as long as you take your time and only fire off a couple of projectiles at a time before moving.

Big Hiding Plants x2 Boss

The big Hiding Plant is back and this time it brought a friend. They have all the same attacks you remember from before, which is the fireball that leaves fire on the ground behind, the multiple angled projectile, and then the just big mess of projectiles. The good thing about these is that there’s a pretty nice trick where you can get up right next to one of them and be fully protected from the attacks. However, now that there’s two of them, you will be vulnerable to the other one’s attacks. So, try to stay in close to one of them, and attempt to move around it to avoid the projectiles from the other. You can also get lucky and they will kind of stack on top of each other which should protect you from all the attacks.

If you don’t have luck with staying extremely close to them, you’re able to try staying as far away as possible. The projectiles spread out the further away you are from them, so you can more easily avoid them if you create some distance between yourself and the plants. Try to kill one quickly, then you can get up really close to the surviving one.

Article image

Big Stationary Plants x2

These are like the purple plants from chapter one that are stationary and fire projectiles. The difference with these are they are super sized, and they lob a ton of red projectiles at you. The real key is to stay as far back from them as possible, but also only focus on damaging one of them. You need to eliminate one as quickly as you’re able to so you’ll have less projectiles to worry about. So, pick one to deal damage to by staying on to the left or right side until one goes down.

Dragon Boss

This is the hardest and final boss of the chapter. If you are missing health before heading into it, ensure to grab the heal from the Angel! The dragon takes up the majority of the room, so you’re going to have to be constantly moving and on your toes. He drops lightning circles just like the Lightning Turrets from chapter two. Those are fairly easy to avoid, the hardest part is the other attacks.

The dragon will launch a wall of lightning that goes down towards you. It has a couple of gaps in between it, so you’ll have to make a precise move to these safe spots to avoid damage. Keep an eye on the furthest part of the room, you should be able to see where the gaps are a bit ahead of time this way.

The other attack it does is a lunging forward-ish attack that fires out small lightning balls that will bounce around the room. These pile up a bit overtime, so you’ll need to be trying to dodge these as much as possible.